RayFire 1.86 plugin

RayFire 1.86 plugin



 Rayfire is a very powerful and unique tool in 3ds max that allows you to destroy, explode, destroy or smash 3D objects. Things that can not be done using only the tools available in 3D Max. Another important feature of this 3D Max plugin is to perform physical simulations, which means that you can destroy and break objects after entering the world of the laws of physics and thus simulate the enormous effects of the destruction and disintegration of objects.

In addition, with the help of this plugin, you can automatically destroy objects, which means that you can move a three-dimensional object from a personal distance down to the object when it collides with another object. Automatically destroyed. Be with Soft Maker.

Features of RayFire plugin:

  • Supports a variety of textures with unlimited sizes on objects
  • RayFire can shred, damage, destroy, crack, crush, explode, pulverize, and so on.
  • Use PhysX
  • Deformation at the time of breakdown
  • Explosion of objects based on the existence of an explosive object
  • Stacking objects on top of each other, splitting monolithic objects based on the structure of a secondary shape

Password: softsaaz.ir

Rayfire for 3ds max

NVidia PhysX Rigid Body support via RayFire user interface.
NVidia PhysX Force Influence Allows You to affect on objects in simulation by forces, space warps and mouse cursor. Glue allows you to glue objects together and break connections between objects during simulation. Several types of simulated objects: Dynamic, Static, Kinematik, Sleeping and Dead.
Entropy Bullet Rigid Body support via RayFire user interface. (Beta)

Interactive Demolition System. Creates dynamic simulation and demolishes objects accordingly to their material and collision strength. Each fragment can be demolished further with proper amount of collision strength.
Voronoi modifier. Interactive realtime Voronoi shatter modifier.
Bricks modifier. Allows to quickly fragment geometry to Bricks or Stones.

Cache object. Allows to cache geometry and animation in single file to store it outside of scene.
Trace object. Image tracing to fragments.
Fragmenter modifier. Interactive realtime Voronoi shatter modifier.
Clusters modifier. Groups simple fragments into more complex clusters.
Bomb helper. Allows You to create all kinds of explosions.

Fragmentation types. Irregular, Uniform, Voronoi, Wood splinters, Radial, Bricks fragmentation types. Ability to draw cuts over your objects by mouse.
Asperity modifier. Adds detalization to simple geometry and makes them much more realistic.
Slice modifier. Advanced Slice modifier with all features You may need.
Cracks modifier. Animated 3D Cracks inside refractive object.

Voxels modifier. Creates voxels using geometry volume.
Fragmentation by Shapes. Allows to use Shapes as stensil to fragment objects.
Automatic update system.



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